Phillip Lee Fatt Jr.
UI and Gameplay Mid/Senior Programmer
Tony Hawk’s Pro Skater 1+2
Iron Galaxy Studios
Released October 3rd, 2023
Platforms: PC
Genre: Skateboarding Platformer
Engine: Unreal Engine 4
Ported the game to PC/Steam, integrating online components with Steam API. Also reverse-engineered legacy map data for art team could properly recreate the levels.
Spyro: Reignited Trilogy
Iron Galaxy Studios
Released September 19th, 2019
Platforms: PC
Genre: Action-Adventure Platformer
Engine: Unreal Engine 4
Built new UI screens (keybinding and cursor support) for a PC port and full mouse/keyboard support across all game modes in the trilogy. Designed a new input system for character movement, polishing and iterating based on playtest feedback.
Second video showcases the keybinding screen.
The Elder Scrolls Online
Iron Galaxy Studios
Released April 4th, 2014
Platforms: PC, PS4
Genre: MMORPG
Engine: Proprietary
Developed UI and gameplay features for PC and console using the external studio’s scripting system. Maintained constant communication with the client to deliver milestone goals.
Tony Hawk’s Pro Skater 3+4
Iron Galaxy Studios
Released July 8th, 2025
Platforms: PC, PS4, PS5, Nintendo Switch, Nintendo Switch 2, Xbox One, Xbox Series X/S
Genre: Skateboarding Platformer
Engine: Unreal Engine 4
Helped port the game to several platforms, ensuring that it followed console certification, especially for online interactions, such as being to block or report players, viewing recently played users, seeing which platform another player is currently on, and console platform profile interactions.
Pioneered several UI screens and bug fixes, including the login screen flow that allowed players to link their console platform account to an Activision account, by either creating a new one or linking an existing one. This login flow also followed legal standards for age verification, following up with parental consent from a third party site should be the player be underage. Worked closely with Demonware to integrate their account implementation into these screens. Also worked closely with PlayFab and their plugin to integrate voice chat to online server matches on all platforms, and properly display their UI.
Starfield
Iron Galaxy Studios
Released September 6th, 2023
Platforms: PC, Xbox Series X/S
Genre: Action-Adventure RPG
Engine: Creation Kit
Completed UI and gameplay features in close collaboration with an external team, working in a long-maintained engine that I quickly ramped up on to begin development. Resolved critical bugs at key milestones, maintaining communication between production and design.
Dreadnought
Iron Galaxy Studios
Released October 14th, 2018
Platforms: PC
Genre: Online Multiplayer Combat Flight Shooter
Engine: Unreal Engine 4
Created a backend UI input management system, especially to handle grid navigation in complex skill trees, and resolved workflow bottlenecks to improve team efficiency, such as splitting up large main Flash files into several sub files.
Batman: Arkham Knight
Iron Galaxy Studios
Released June 23rd, 2015
Platforms: PC
Genre: Action-Adventure
Engine: Unreal Engine 3
Integrated Steam API for porting to PC, implementing UI in Flash and Actionscript. Built a user engagement screen rewarding players with in-game items for third party forum interaction (pictured below trailer). Resolved critical pre-release bugs, including Flash rendering issues and gameplay softlocks.